Thursday, September 28, 2017

State Transitions Mapped into Directed Multigraph

State Transitions Mapped into Directed Multigraph

From: State of Starting 
To: State of Closed

State Transitions Mapped into Directed Graph
State Transitions Mapped into Directed Graph


S : States {}     Fact 1: States form a Directed Multigraph.
state S1 Example
state S2 Fact 2: Each State is a Node.
Fact 3: Each Transition is a Directed Member.
state Sh
|S|= h



State Transitions Mapped into Directed Multigraph
State Transitions Mapped into Directed Multigraph



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Wednesday, September 27, 2017

Alpha Channel in Unity Game Engine

Alpha Channel in Unity Game Engine

Unity uses straight alpha blending. Hence, you need to expand the color layers. The alpha channel in Unity will be read from the first alpha channel in the Photoshop file (read more at source). 

Also see: Applying a Color to a Texture's Alpha Channel



***Rem)

For transparency, Unity can only support the alpha channel. Due to this, Unity provided an Action [AlphaUtility.zip as in the asset folder of this document, “2015 - SUMMARY-Unity3D-Part001.docx - Assets”] to be loaded into Photoshop. To understand this see Chapter 8 of http://www.digitaltutors.com/tutorial/603-Unity-Mobile-Game-Development-User-Interface-Design#overview.

Note: need to know masking to understand the last three lessons of http://www.digitaltutors.com/tutorial/603-Unity-Mobile-Game-Development-User-Interface-Design.
 


Copyright ©2017, Software Developer, All rights reserved.
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